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[ { "category": "Physics", "entries": [ { "title": "Thinking Parallel: Collision Detection on the GPU", "src": "https://devblogs.nvidia.com/thinking-parallel-part-i-collision-detection-gpu/", "tags": ["nvidia", "gpu", "physics", "performance", "collision"] }, { "title": "Parallel Multigrid for Nonlinear Cloth Simulation", "src": "http://www.cse.chalmers.se/~marcof/publication/pg2018/", "tags": ["physics", "cloth", "simulation"] } ] }, { "category": "Game Programming", "entries": [ { "title": "Amit’s Game Programming Information", "src": "http://www-cs-students.stanford.edu/~amitp/gameprog.html", "tags": [] } ] }, { "category": "Compute", "entries": [ { "title": "Vulkan GPGPU framework", "src": "https://github.com/Glavnokoman/vuh", "tags": ["repository", "gpgpu", "vulkan"] }, { "title": "OpenCL Reference Page", "src": "https://www.khronos.org/registry/OpenCL/sdk/1.0/docs/man/xhtml/", "tags": ["opencl"] }, { "title": "OpenCL Introduction (pdf)", "src": "http://www.training.prace-ri.eu/uploads/tx_pracetmo/PRACE_LinkSCEEM_OpenCL.pdf", "tags": ["opencl"] }, { "title": "Comparison of OpenMP & OpenCL", "src": "https://arxiv.org/ftp/arxiv/papers/1211/1211.2038.pdf", "tags": ["opencl", "openmp"] }, { "title": "Computational Fluid Dynamics using OpenCL", "src": "http://www.mssanz.org.au/modsim2011/A8/bednarz.pdf", "tags": ["opencl"] }, { "title": "CUDA and OpenCL API comparison", "src": "https://wiki.aalto.fi/download/attachments/40025977/Cuda+and+OpenCL+API+comparison_presented.pdf", "tags": ["cuda"] }, { "title": "Getting Started with CUDA", "src": "https://www.nvidia.com/content/cudazone/download/Getting_Started_w_CUDA_Training_NVISION08.pdf", "tags": ["cuda"] }, { "title": "SSE Function Table", "src": "http://sseplus.sourceforge.net/fntable.html", "tags": ["sse"] }, { "title": "GPU-based Adaptive Octree Construction Algorithms", "src": "https://www.cse.iitb.ac.in/~rhushabh/publications/octree", "tags": ["gpu", "octress", "data"] }, { "title": "GPU Particles with Colliders", "src": "https://github.com/TheAllenChou/unity-cj-lib/tree/master/Unity%20CJ%20Lib/Assets/Example/GPU%20Particles%20with%20Colliders", "tags": ["compute", "unity", "particles"] }, { "title": "Softshell: Dynamic Scheduling on GPUs", "src": "https://core.ac.uk/download/pdf/76992511.pdf", "tags": ["compute"] }, { "title": "A High-Performance Software Graphics Pipeline Architecture for the GPU", "src": "https://www.tugraz.at/fileadmin/user_upload/Institute/ICG/Images/team_steinberger/Pipelines/SIGGRAPH-2018_cuRE-authorversion.opt.pdf", "tags": ["compute", "software", "render", "pipeline"] } , { "title": "Optimize your engine using compute", "src": "https://www.youtube.com/watch?v=0DLOJPSxJEg", "tags": ["compute", "software", "compute"] } ] }, { "category": "Blogs", "entries": [ { "title": "StarCraft II: A New Challenge for Reinforcement Learning", "src": "https://deepmind.com/documents/110/sc2le.pdf", "tags": [] }, { "title": "Eighth Engine (Brooke 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